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eSchool News: 3D tech helps autistic kids learn to read

February 8, 2012 in Featured News, Media Hit


Letters alive® is helping autistic children become more engaged in learning, its users say.

A menagerie of virtual 3D animals that swim, eat bugs, and fly are building crucial reading skills in autistic children at Audubon Park Elementary in Orlando.

Four-year-old Christopher Gomez lined up a set of specialized word and animal cards, including one with the letter “I” and a picture of an iguana under a camera to compose the sentence, “The iguana can eat.”

Christopher shifted his eyes toward a projection screen, smiled and said, “I like the iguana!” as the reptile appeared to pop off the card and onto the screen to eat an insect. A woman’s voice simultaneously spoke the sentence displayed above the screen.

Teachers at the Baldwin Park public school say “Letters alive,” software that combines interactive 3D technology with sounds, words, and realistic animal actions, is helping the school’s 50 autistic children overcome the challenges they encounter when learning to read.

“A static image has little meaning to Christopher, but a three-dimensional image that interacts with him through movement and sound makes a lasting impression because it becomes functional,” said Mary-Elizabeth Langston, Audubon Park’s primary special-education teacher. “I hear the children throughout the day repeating the sounds they learned.”

Audubon Park is the first school in the nation to test the preschool and kindergarten program developed by Logical Choice Technologies, an educational software firm based in Georgia.

The program costs $995 and contains the software, a document camera, 26 alphabet cards illustrated with animals and a set of 94 flash cards with common pronouns, adjectives, adverbs, prepositions, conjunctions and verbs necessary for developing reading skills before a child enters the second grade.

When the animal and word cards are joined in a sentence under the camera, the animals perform the actions, but only if that particular creature is capable of such movement. For example, in the sentence, “The giraffe can fly,” the 3-D giraffe will shake its head from left to right to show it cannot do it.

“Students learn what these actions mean, how they are performed, and how they are spelled based on real animals in their natural habitat,” said Audra Cervi, the school’s reading resource teacher.

The user can also flip the animal card to show all sides of the creature. If the teacher presses a colored tab on the card, a 3-D letter replaces the animal. Teachers can show students all sides of the letter. These features appeal especially to autistic students who focus more on visuals as they learn language.

Teachers at Audubon Park, which acquired the program in October, said so far there has been no measurable improvement in their students’ skills. But Langston said students are more socially engaged since they launched the technology.

“We’re starting to see the difference in how they form sounds and words,” she said. “I’ve noticed more eye contact with others, and there’s a willingness to learn that we had not seen before.”

Other technology has been used to helped autistic children in the classroom.

Google in 2007 launched Project Spectrum, which uses its free 3-D modeling web-based software SketchUp to help older autistic students learn how to construct virtual buildings. The project is a hit because it works with autistic student’s unique perception of space and reality.

But the “Letters alive” 3-D software is one of the first to develop an autistic child’s reading skills.

Autism experts say there is ongoing research to measure how autistic children conceptualize their surroundings. Technology can benefit these children if it fills the gaps in perception and learning that lead to their difficulty in processing language.

“The technology needs to operate on an abstract, multi-sensory level,” said Helen Leonard, director of The Paragon School, an Orlando private school for autistic children. “It must engage them with visuals, realistic movements, and sounds to build a foundation for reading.”

Click here to read the original article from the Orlando Sentinel
 
 

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Melissa Newton

Melissa Newton Reporting

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Lawson Early Childhood Center is using interactive, 3-D technology to transform traditional teaching.

“I think this is a great way for kids to learn,” said librarian Holly Hammonds. “With this the kids are so engaged.”

Ever since Lawson started using the augmented reality curriculum to teach reading, students are learning their alphabet faster and getting excited about doing it.

“They think it’s just like one of their games, they think it’s a game rather than a learning curriculum,” said Assistant Principal Jean Stayton. “If they’re excited about it, they’re going to be more engaged and they’re going to learn it and keep it.”

The curriculum uses special flash cards that generate 3-D images onto a projector screen.

Each card has a letter and an animal that start with that letter.

The animal becomes a 3-D image that moves and makes noise.

“The pictures, they were flat but the characters kinda came to life on the cards,” explained 8-year-old Claudia Duckworth.

“I liked when the animals were popping up,” said five-year-old Grace Garner.

Because they’re having fun, Hammonds says the kids are remembering the lessons, and that gives them a better chance at success in the future.

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