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Classroom Audio

October 3, 2011 in AudioGear, Featured News

Thanks for being a part of this series. To close it down, I wanted to include this blog submission from our new Product Specialist, Chris Brennaman. Enjoy!

It wasn’t until I was in the sixth grade that I found out that my hearing wasn’t the best in the world. My family and I learned this when for the first time since kindergarten I was placed in the back of the classroom (having a last name that begins with one of the first letters of the alphabet all but ensures on every seating chart you’ll be front row every time). My grades started to slip almost immediately. My teacher would call my name and I wouldn’t always respond. During classroom question and answer sessions, I very often felt like the rest of the class had been made privy to information that had somehow been kept from me. When the midterm progress reports went out, mom and dad saw my falling grades. That’s when it was decided it may be time to get my hearing checked. And, wouldn’t you know, it wasn’t all that fantastic.

Back then, that meant a life of having to sit in the front of every classroom from that day forward. Not a terrible fate by any means, but I do wonder what a prognosis of relatively poor hearing would have meant for me if my school had access to a classroom audio solution like AudioGear.

For me, the coolest part about a system like AudioGear is that it doesn’t matter where a student is seated in a classroom. Front row, back row, or somewhere in the middle—there’s no longer a bad place to sit. The sound actually permeates the entire classroom as if each and every student were seated directly in front of the teacher. Having spent time playing with the AudioGear equipment, I can’t help but wonder. Would that month long spell, back when I was in sixth grade have been different? Would my grades have dropped like they did?

Scratch that. I don’t wonder; I know. I know that for me—the student that I was—having equipment that allowed me to hear my teacher clearly, would have made all the difference.

When the technology exists to actually do away with a problem that has plagued generations of students, is there absolutely any reason in the world not to embrace it?

No. I don’t think so either.

-Chris B.

Setting the Sound Stage

October 1, 2011 in AudioGear

Our classrooms have a problem. Poor audio is reducing the impact of our lessons. Students are used to multimedia surroundings. If we are to engage them, why do we neglect the most crucial element? The key to submersing students into curriculum is to affect all of the senses—engage every learning style. When carving out a budget for classroom technology, many schools concentrate on the visual implements and completely overlook the auditory requirements. Some think that simply adding “gamming-style”, self-powered speakers will do the job. This just isn’t so, but why not? Well…that is the question I want to answer while we discuss sound reproduction and the components that make it happen.

Here are some of the basic components of any audio system:

The speakers are the primary instruments that are responsible for converting electrical impulses into audible intonation. They make the room come alive. Electrical signals travel through speaker wire and terminate at a voice coil wrapped around the base of the speaker diaphragm (or woofer). A powerful magnet surrounds this coil, and, when charged, the coil drives the diaphragm in and out of magnet. This oscillation disturbs the air around the diaphragm—creating sound. Larger woofers naturally have a larger surface area and, therefore, can push greater amounts of air. These are great for generating lower frequency sound (mid to bass). Smaller, harder diaphragms are used to reproduce high frequency sound (treble). The amount of watts that a speaker requires is determined by a number of complicated factors that I wont go into here. But, it is important to know that you can typically gauge how effective speakers will be at filling space with sound by looking at how many watts are required. The higher the wattage, the greater capacity the speaker has to generate the full audio environment you are looking for.

But where does this signal come from? Depended on your system, it comes from the amplifier. An amplifier takes the weak signal that comes from the source—such as a microphone, DVD player, or computer—and increases the wattage so you can broadcast this sound on large speakers. Gaming-style speakers typically have built-in “operational amplifiers” that give the speakers just enough power to create sound for a small space. While some of these speakers can get pretty loud, they loose clarity at high volume. If you want to waste hours of your life sitting in your room playing World of Warcraft, these will do just fine. However, the best solution for a classroom-sized space is a dedicated amplifier, especially one that has a “graphic equalizer” built in. The equalizer allows the user to adjust the sound output and optimize it for speech, music, video, or other types of audio sources.

The last key component is the audio source. As mentioned earlier, this can be any multitude of devices. Microphones, video cameras, computers, DVD players, Radios, and PA systems are a few examples of sources. With a proper amplifier, all of these sources can be permanently attached to the system, reducing the amount of setup time and headaches caused by switching between activities.

If you are struggling to get the highest level of engagement from each lesson, I would ask you can your students hear and understand what it is you are trying to tell them. Take a look at this solution for increasing your students’ participation.

Can You Hear Me Now?

September 26, 2011 in AudioGear

Let’s talk audio. Sound is important, especially in a classroom setting. Long before man could read or write, we communicated with each other through stories—by word of mouth. We have since developed many other means of sharing information with one another, but nothing will take away the fact that we are auditory beings. This is why we enjoy loud movie theaters with impressive surround sound, and why mimes are lame. When trying to create a learning environment with the maximum potential to encapsulate students, we must acknowledge the FULL multimedia experience. Large-group visual components, such as a projector, will never have the full effect without the proper audio equipment to support it.

So…what are we talking about here? What is sound? What are some of the key components necessary for the reproduction of sound? How do we find the best (most cost-efficient) equipment for our classrooms? These are some of the questions I hope to answer in this series. We will start with “What is Sound?”

Our brains interpret small fluctuations in air pressure, perceived by a series of receptors in our ears. A thin membrane, a few loose bones, and a liquid filled cochlea stationed in the ear canal send messages through the Cochlear nerve into the Primary Audio Cortex so that we can appreciate things like Beethoven’s 9th Symphony or when a coworker passive-aggressively comments about the “overly verbose” blog you are working on.

Moving on. Learning from the source is always best. But, since we cannot conjure up Beethoven from the dead and we still value his history, works, time period, etcetera as a subject, we need to find another method to share this information. We can talk about him until we are blue in the face, but who cares? Students will never really understand until they hear what the man could do with an orchestra.

This same principle plays out in other parts of our lives as well. How many times have you found yourself watching YouTube on your laptop with your headphones on? You find something that you want to share with somebody and you remove your headphones. The computer switches to the built in speakers, and…terrible audio distracts from an otherwise hilarious laughing baby.

Let not your heart be troubled; there is hope. Take a look at one solution for improving the audio in your classroom.

Still not convinced? Watch our Product Showcase on LogicalChoice.TV at 4:00 Eastern/ 1:00 Pacific.

Our next blog entry will shed light on some of the techy parts of audio reproduction and explain why adding gaming speakers to your lecture hall simply won’t do.